Louisville game log

2002: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 1vs Kentucky17–22 L—————————————
Sep 7at Duke40–3 W———————————39%17%
Sep 14at #23 Colorado State33–36 L—————————————
Sep 21at Army45–14 W—————————————
Sep 26vs #16 Florida State26–20 W—————————————
Oct 8at Memphis38–32 W—————————————
Oct 19vs TCU31–45 L—————————————
Oct 26vs East Carolina44–20 W—————————————
Nov 7vs Cincinnati14–24 L—————————————
Nov 14at Southern Miss20–17 W—————————————
Nov 23vs UAB41–21 W—————————————
Nov 30at Houston10–27 L—————————————
Dec 18vs Marshall15–38 L—————————————
Season13 games7–6—————–—–———————39%17%

Success by play

Each square is one snap, in order. Top row: Louisville on offense. Bottom row: the opponent on offense, which is Louisville's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:Louisville offense 39% (29 of 74)Opponent offense / Louisville defense 17% (10 of 60)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
Louisville offenseOpponent offense (Louisville defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at Duke

40–3 W · 74 plays to 60
Louisville offense 39% (29/74)Duke offense 17% (10/60)