Memphis team stats
2006 season totals across 12 games, beside what opponents did.
General
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:27:22 | 17:17 | 3:48:35 | 19:03 |
| Offensive plays | 766 | 63.8 | 785 | 65.4 |
| Total yards | 4,035 | 336.3 | 4,904 | 408.7 |
| Penalties–yards | 52–448 | — | 66–620 | — |
| First downs | 222 | 18.5 | 243 | 20.3 |
| Third down | 67–16440.9% | — | 72–14250.7% | — |
| Fourth down | 14–2263.6% | — | 8–1172.7% | — |
Passing
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 234–39459.4% | — | 200–30765.1% | — |
| Passing yards | 2,781 | 231.8 | 2,876 | 239.7 |
| Yards per attempt | 7.1 | — | 9.4 | — |
| Passing TDs | 21 | — | 24 | — |
| Interceptions thrown | 10 | — | 13 | — |
Rushing
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 372 | 31.0 | 478 | 39.8 |
| Rushing yards | 1,340 | 111.7 | 2,136 | 178.0 |
| Yards per carry | 3.6 | — | 4.5 | — |
| Rushing TDs | 11 | — | 20 | — |
Turnovers
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 20 | 1.7 | 21 | 1.8 |
| Fumbles lost | 6 | — | 11 | — |
| Interceptions thrown | 10 | — | 13 | — |
Defense and takeaways
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 14 | — | 10 | — |
| Interception yards | 169 | — | 270 | — |
| Interception TDs | 0 | — | 3 | — |
| Fumbles recovered | 11 | — | 6 | — |
Returns
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 27 | — | 16 | — |
| Punt return yards | 155 | — | 110 | — |
| Yards per punt return | 5.7 | — | 6.9 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.