Memphis player stats

Every 2015 category, best line first.

Season
‹
›Current

Passing

3 players

PlayerC/ATTYDSAVGTDINTPCT
Paxton LynchQB296–44337768.528466.8%
Clay HolgorsenQB14–201778.91170.0%
Phil MayhueWR1–24422.01050.0%

Rushing

19 players

PlayerCARYDSAVGTDLONG
Doroland DorceusRB1556614.3835
Jarvis CooperRB913894.3526
Sam Craft?823334.1526
Jamarius HendersonRB603205.3428
Paxton LynchQB872392.7223
Mose FrazierWR171197.0260
Jae'Lon OglesbyWR6599.8031
Anthony MillerWR9546.0215
Tevin JonesWR9455.0125
Robert DavisRB9424.7028
Tearris WallaceRB7314.4014
Darius LeeRB9293.2011
Clay HolgorsenQB4143.506
Nick JacobsP11111.0011
Jackson DillonLB155.005
Frank WimsWR144.004
Phil MayhueWR144.004
Alan CrossTE1-2-2.000
Roderick ProctorWR3-6-2.004

Receiving

16 players

PlayerRECYDSAVGTDLONG
Mose FrazierWR7079711.4445
Anthony MillerWR4769414.8582
Phil MayhueWR5167013.1143
Roderick ProctorWR2533513.4061
Tevin JonesWR2231614.4458
Alan CrossTE252299.2338
Doroland DorceusRB1121719.7361
Jae'Lon OglesbyWR201678.4130
Daniel MontielTE1015515.5360
Sam Craft?811414.3260
Jamarius HendersonRB79012.9243
Daniel HurdWR58416.8136
Frank WimsWR35719.0121
Greg McKillionWR3299.7017
Jarvis CooperRB3299.7011
Devonte HowardWR11414.0014

Interceptions

6 players

PlayerINTYDSAVGTD
Reggis BallDB56613.21
Arthur MauletDB27135.51
Dontrell NelsonDB200.00
Chris MorleyDB100.00
Dion WittyDB11616.00
Leonard PeguesLB133.00

Kicking

1 player

PlayerFGPCTLONGXPPTS
Jake ElliottPK23–2882.1%5363–63132

Punting

2 players

PlayerNOYDSAVGTBIN 20LONG
Spencer SmithP43203047.20072
Nick JacobsP1450436.00047

Kick returns

6 players

PlayerNOYDSAVGTDLONG
Jae'Lon OglesbyWR2558823.5048
Sam Craft?1121319.4027
Anthony MillerWR410526.3047
Jamarius HendersonRB23919.5021
Arthur MauletDB12424.0024
Jarvis CooperRB11616.0016

Punt returns

5 players

PlayerNOYDSAVGTDLONG
Roderick ProctorWR191407.4163
Anthony MillerWR3289.3018
Mose FrazierWR4287.0018
Wynton McManisLB11616.0016
Ricky HunterDL11212.0012

⚠ INT under Passing is thrown. Under Interceptions it is taken away — two different events, one abbreviation, which is why they are separate blocks rather than neighbouring columns. SACKS and TFL can be halves, because a shared one is credited to both players.