Navy game log
2004: every game, then every offensive snap for both sides.
Game log
Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.
Success by play
Each square is one snap, in order. Top row: Navy on offense. Bottom row: the opponent on offense, which is Navy's defense in the mirror.
Down
Play
Min to go
Player
Season, current filters:Navy offense 50% (135 of 270)Opponent offense / Navy defense 46% (122 of 266)
SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
Success rate by player
PlayerSuccess · snaps
No player qualifies under these filters.
vs Duke
27–12 W · 66 plays to 61Navy offense 53% (35/66)Duke offense 41% (25/61)
Navy offense
53%
35 of 66 plays
Play #
Duke offenseNavy defense
41%
25 of 61 plays
vs Vanderbilt
29–26 W · 65 plays to 69Navy offense 37% (24/65)Vanderbilt offense 52% (36/69)
Navy offense
37%
24 of 65 plays
Play #
Vanderbilt offenseNavy defense
52%
36 of 69 plays
vs Rutgers
54–21 W · 74 plays to 72Navy offense 58% (43/74)Rutgers offense 44% (32/72)
Navy offense
58%
43 of 74 plays
Play #
Rutgers offenseNavy defense
44%
32 of 72 plays
vs New Mexico
34–19 W · 65 plays to 64Navy offense 51% (33/65)New Mexico offense 45% (29/64)
Navy offense
51%
33 of 65 plays
Play #
New Mexico offenseNavy defense
45%
29 of 64 plays