NC State team stats
2006 season totals across 12 games, beside what opponents did.
General
| NC State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:33:00 | 17:45 | 3:45:24 | 18:47 |
| Offensive plays | 754 | 62.8 | 750 | 62.5 |
| Total yards | 3,624 | 302.0 | 3,806 | 317.2 |
| Penalties–yards | 86–696 | — | 73–619 | — |
| First downs | 193 | 16.1 | 192 | 16.0 |
| Third down | 55–17032.4% | — | 53–15234.9% | — |
| Fourth down | 7–1450.0% | — | 1–616.7% | — |
Passing
| NC State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 196–37951.7% | — | 138–26951.3% | — |
| Passing yards | 2,312 | 192.7 | 2,125 | 177.1 |
| Yards per attempt | 6.1 | — | 7.9 | — |
| Passing TDs | 10 | — | 12 | — |
| Interceptions thrown | 7 | — | 16 | — |
Rushing
| NC State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 375 | 31.3 | 481 | 40.1 |
| Rushing yards | 1,436 | 119.7 | 1,806 | 150.5 |
| Yards per carry | 3.8 | — | 3.8 | — |
| Rushing TDs | 11 | — | 16 | — |
Turnovers
| NC State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 24 | 2.0 | 12 | 1.0 |
| Fumbles lost | 8 | — | 5 | — |
| Interceptions thrown | 7 | — | 16 | — |
Defense and takeaways
| NC State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 16 | — | 7 | — |
| Interception yards | 121 | — | 109 | — |
| Interception TDs | 2 | — | 0 | — |
| Fumbles recovered | 5 | — | 8 | — |
Returns
| NC State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 1 | — |
| Kick return yards | — | — | 11 | — |
| Yards per kick return | — | — | 11.0 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 55 | — | 45 | — |
| Punt return yards | 225 | — | 181 | — |
| Yards per punt return | 4.1 | — | 4.0 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.