Penn State team stats
2013 season totals across 12 games, beside what opponents did.
General
| Penn State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:58:29 | 29:52 | 5:57:53 | 29:49 |
| Offensive plays | 910 | 75.8 | 864 | 72.0 |
| Total yards | 5,198 | 433.2 | 4,576 | 381.3 |
| Penalties–yards | 55–403 | — | 72–638 | — |
| First downs | 270 | 22.5 | 233 | 19.4 |
| Third down | 59–17234.3% | — | 66–18136.5% | — |
| Fourth down | 13–2454.2% | — | 6–1442.9% | — |
Passing
| Penn State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 241–40958.9% | — | 249–42358.9% | — |
| Passing yards | 3,110 | 259.2 | 2,848 | 237.3 |
| Yards per attempt | 7.6 | — | 6.7 | — |
| Passing TDs | 21 | — | 18 | — |
| Interceptions thrown | 13 | — | 10 | — |
Rushing
| Penn State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 501 | 41.8 | 441 | 36.8 |
| Rushing yards | 2,088 | 174.0 | 1,728 | 144.0 |
| Yards per carry | 4.2 | — | 3.9 | — |
| Rushing TDs | 22 | — | 16 | — |
Turnovers
| Penn State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 22 | 1.8 | 20 | 1.7 |
| Fumbles lost | 12 | — | 7 | — |
| Interceptions thrown | 13 | — | 10 | — |
Defense and takeaways
| Penn State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 10 | — | 13 | — |
| Interception yards | 127 | — | 63 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 7 | — | 12 | — |
Returns
| Penn State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 37 | — | 49 | — |
| Kick return yards | 689 | — | 1,186 | — |
| Yards per kick return | 18.6 | — | 24.2 | — |
| Kick return TDs | 0 | — | 2 | — |
| Punt returns | 24 | — | 13 | — |
| Punt return yards | 184 | — | 40 | — |
| Yards per punt return | 7.7 | — | 3.1 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.