SMU team stats
2016 season totals across 12 games, beside what opponents did.
General
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:07:33 | 30:38 | 5:52:27 | 29:22 |
| Offensive plays | 934 | 77.8 | 906 | 75.5 |
| Total yards | 5,127 | 427.3 | 5,436 | 453.0 |
| Penalties–yards | 69–624 | — | 92–866 | — |
| First downs | 262 | 21.8 | 268 | 22.3 |
| Third down | 90–20943.1% | — | 69–18437.5% | — |
| Fourth down | 6–1637.5% | — | 14–2360.9% | — |
Passing
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 248–45654.4% | — | 239–40858.6% | — |
| Passing yards | 3,168 | 264.0 | 2,910 | 242.5 |
| Yards per attempt | 6.9 | — | 7.1 | — |
| Passing TDs | 22 | — | 22 | — |
| Interceptions thrown | 18 | — | 17 | — |
Rushing
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 478 | 39.8 | 498 | 41.5 |
| Rushing yards | 1,959 | 163.3 | 2,526 | 210.5 |
| Yards per carry | 4.1 | — | 5.1 | — |
| Rushing TDs | 14 | — | 30 | — |
Turnovers
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 24 | 2.0 | 26 | 2.2 |
| Fumbles lost | 7 | — | 8 | — |
| Interceptions thrown | 18 | — | 17 | — |
Defense and takeaways
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 29.0 | — | 26.0 | — |
| Tackles for loss | 68.0 | — | 73.0 | — |
| Interceptions | 17 | — | 18 | — |
| Interception yards | 416 | — | 309 | — |
| Interception TDs | 4 | — | 2 | — |
| Fumbles recovered | 8 | — | 7 | — |
Returns
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 53 | — | 47 | — |
| Kick return yards | 933 | — | 1,118 | — |
| Yards per kick return | 17.6 | — | 23.8 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 14 | — | 19 | — |
| Punt return yards | 48 | — | 177 | — |
| Yards per punt return | 3.4 | — | 9.3 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.