SMU team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 2:01:14 | 30:19 | 1:58:46 | 29:42 |
| Offensive plays | 282 | 70.5 | 250 | 62.5 |
| Total yards | 2,203 | 550.8 | 1,238 | 309.5 |
| Penalties–yards | 32–295 | — | 28–242 | — |
| First downs | 98 | 24.5 | 64 | 16.0 |
| Third down | 26–5052.0% | — | 11–5420.4% | — |
| Fourth down | 3–742.9% | — | 6–1060.0% | — |
Passing
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 110–14277.5% | — | 67–11657.8% | — |
| Passing yards | 1,570 | 392.5 | 644 | 161.0 |
| Yards per attempt | 11.1 | — | 5.6 | — |
| Passing TDs | 14 | — | 6 | — |
| Interceptions thrown | 2 | — | 5 | — |
Rushing
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 140 | 35.0 | 134 | 33.5 |
| Rushing yards | 633 | 158.3 | 594 | 148.5 |
| Yards per carry | 4.5 | — | 4.4 | — |
| Rushing TDs | 6 | — | 6 | — |
Turnovers
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 9 | 2.3 | 4 | 1.0 |
| Fumbles lost | 4 | — | 2 | — |
| Interceptions thrown | 2 | — | 5 | — |
Defense and takeaways
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 12.0 | — | 4.0 | — |
| Tackles for loss | 33.0 | — | 15.0 | — |
| Interceptions | 5 | — | 2 | — |
| Interception yards | 43 | — | 63 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 1 | — | 1 | — |
Returns
| SMU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 7 | — | 2 | — |
| Kick return yards | 111 | — | 51 | — |
| Yards per kick return | 15.9 | — | 25.5 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 10 | — | 3 | — |
| Punt return yards | 59 | — | 41 | — |
| Yards per punt return | 5.9 | — | 13.7 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.