Syracuse team stats
2004 season totals across 12 games, beside what opponents did.
General
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:18:25 | 16:32 | 3:24:26 | 17:02 |
| Offensive plays | 725 | 60.4 | 800 | 66.7 |
| Total yards | 3,709 | 309.1 | 4,656 | 388.0 |
| Penalties–yards | 0–0 | — | 0–0 | — |
| First downs | 193 | 16.1 | 240 | 20.0 |
| Third down | 49–15132.5% | — | 60–16137.3% | — |
| Fourth down | 5–1145.5% | — | 9–1752.9% | — |
Passing
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 161–28456.7% | — | 214–35460.5% | — |
| Passing yards | 1,974 | 164.5 | 2,798 | 233.2 |
| Yards per attempt | 7.0 | — | 7.9 | — |
| Passing TDs | 8 | — | 22 | — |
| Interceptions thrown | 13 | — | 13 | — |
Rushing
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 441 | 36.8 | 446 | 37.2 |
| Rushing yards | 1,906 | 158.8 | 1,955 | 162.9 |
| Yards per carry | 4.3 | — | 4.4 | — |
| Rushing TDs | 20 | — | 14 | — |
Turnovers
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 23 | 1.9 | 30 | 2.5 |
| Fumbles lost | 10 | — | 17 | — |
| Interceptions thrown | 13 | — | 13 | — |
Defense and takeaways
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 13 | — | 13 | — |
| Interception yards | 253 | — | 150 | — |
| Interception TDs | 3 | — | 1 | — |
| Fumbles recovered | 17 | — | 10 | — |
Returns
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 35 | — | 35 | — |
| Punt return yards | 178 | — | 231 | — |
| Yards per punt return | 5.1 | — | 6.6 | — |
| Punt return TDs | 1 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.