Syracuse team stats
2006 season totals across 12 games, beside what opponents did.
General
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:36:03 | 18:00 | 3:43:15 | 18:36 |
| Offensive plays | 731 | 60.9 | 815 | 67.9 |
| Total yards | 3,168 | 264.0 | 4,792 | 399.3 |
| Penalties–yards | 70–552 | — | 71–619 | — |
| First downs | 183 | 15.3 | 245 | 20.4 |
| Third down | 63–17236.6% | — | 73–16344.8% | — |
| Fourth down | 3–1127.3% | — | 5–1338.5% | — |
Passing
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 161–31151.8% | — | 226–34864.9% | — |
| Passing yards | 2,221 | 185.1 | 2,786 | 232.2 |
| Yards per attempt | 7.1 | — | 8.0 | — |
| Passing TDs | 13 | — | 15 | — |
| Interceptions thrown | 17 | — | 5 | — |
Rushing
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 420 | 35.0 | 467 | 38.9 |
| Rushing yards | 1,283 | 106.9 | 2,221 | 185.1 |
| Yards per carry | 3.1 | — | 4.8 | — |
| Rushing TDs | 8 | — | 19 | — |
Turnovers
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.6 | 29 | 2.4 |
| Fumbles lost | 14 | — | 12 | — |
| Interceptions thrown | 17 | — | 5 | — |
Defense and takeaways
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 5 | — | 17 | — |
| Interception yards | 119 | — | 62 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 12 | — | 14 | — |
Returns
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 28 | — | 37 | — |
| Punt return yards | 161 | — | 199 | — |
| Yards per punt return | 5.8 | — | 5.4 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.