Syracuse player stats
Every 2008 category, best line first.
Passing
3 players
| Player | C/ATT | YDS | AVG | TD | INT | PCT |
|---|---|---|---|---|---|---|
| Cameron DantleyQB | 121–251 | 1298 | 5.2 | 11 | 5 | 48.2% |
| Andrew RobinsonTE | 18–45 | 132 | 2.9 | 0 | 3 | 40.0% |
| Antwon BaileyRB | 1–1 | 25 | 25.0 | 0 | 0 | 100.0% |
Rushing
7 players
| Player | CAR | YDS | AVG | TD | LONG |
|---|---|---|---|---|---|
| Doug HogueLB | 35 | 232 | 6.6 | 2 | 82 |
| Antwon BaileyRB | 33 | 221 | 6.7 | 2 | 39 |
| Delone CarterRB | 23 | 137 | 6.0 | 0 | 32 |
| Rob LongP | 1 | 24 | 24.0 | 0 | 24 |
| Andrew RobinsonTE | 12 | 7 | 0.6 | 0 | 9 |
| Cody CatalinaTE | 1 | -1 | -1.0 | 0 | 0 |
| Cameron DantleyQB | 41 | -56 | -1.4 | 0 | 20 |
Receiving
11 players
| Player | REC | YDS | AVG | TD | LONG |
|---|---|---|---|---|---|
| Donte DavisWR | 29 | 312 | 10.8 | 2 | 34 |
| Mike OwenTE | 19 | 175 | 9.2 | 2 | 32 |
| Lavar LobdellWR | 13 | 165 | 12.7 | 0 | 26 |
| Marcus SalesWR | 14 | 160 | 11.4 | 1 | 28 |
| Doug HogueLB | 11 | 108 | 9.8 | 1 | 37 |
| Da'Mon MerkersonCB | 6 | 95 | 15.8 | 1 | 38 |
| Nick ProvoTE | 4 | 70 | 17.5 | 1 | 27 |
| Van ChewWR | 4 | 56 | 14.0 | 1 | 36 |
| Grant MayesCB | 1 | 26 | 26.0 | 0 | 26 |
| Cameron DantleyQB | 1 | 3 | 3.0 | 0 | 3 |
| Antwon BaileyRB | 1 | 0 | 0.0 | 0 | 0 |
Interceptions
3 players
| Player | INT | YDS | AVG | TD |
|---|---|---|---|---|
| Michael Holmes? | 2 | 16 | 8.0 | 0 |
| Derrell SmithLB | 1 | 4 | 4.0 | 0 |
| Randy McKinnon? | 1 | 0 | 0.0 | 0 |
Punting
1 player
| Player | NO | YDS | AVG | TB | IN 20 | LONG |
|---|---|---|---|---|---|---|
| Rob LongP | 66 | 2898 | 43.9 | 0 | 0 | 72 |
Punt returns
3 players
| Player | NO | YDS | AVG | TD | LONG |
|---|---|---|---|---|---|
| Dorian Graham? | 1 | 23 | 23.0 | 0 | 23 |
| Max Suter? | 1 | 9 | 9.0 | 0 | 9 |
| Da'Mon MerkersonCB | 1 | 0 | 0.0 | 1 | 0 |
⚠ INT under Passing is thrown. Under Interceptions it is taken away — two different events, one abbreviation, which is why they are separate blocks rather than neighbouring columns. SACKS and TFL can be halves, because a shared one is credited to both players.