THIRD AND DATA

The Citadel game log

2004: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 18at App State14–28 L—————————————
Sep 25at #2 Auburn3–33 L———————————28%59%
Oct 2at Duke10–28 L———————————42%38%
Oct 7vs Benedict29–0 W—————————————
Oct 16at Furman14–33 L—————————————
Oct 23vs Georgia Southern7–42 L—————————————
Oct 30at Wofford17–38 L—————————————
Nov 6vs Chattanooga44–24 W—————————————
Nov 13at Elon7–24 L—————————————
Nov 20vs Western Carolina17–0 W—————————————
Season10 games3–7—————–—–———————36%49%

Success by play

Each square is one snap, in order. Top row: The Citadel on offense. Bottom row: the opponent on offense, which is The Citadel's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:The Citadel offense 36% (37 of 103)Opponent offense / The Citadel defense 49% (72 of 146)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%#2 Auburn: opponent offense 59% of 80#2 Auburn: The Citadel offense 28% of 46Duke: opponent offense 38% of 66Duke: The Citadel offense 42% of 57
The Citadel offenseOpponent offense (The Citadel defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at #2 Auburn

3–33 L · 46 plays to 80
The Citadel offense 28% (13/46)Auburn offense 59% (47/80)

at Duke

10–28 L · 57 plays to 66
The Citadel offense 42% (24/57)Duke offense 38% (25/66)