The Citadel game log
2004: every game, then every offensive snap for both sides.
Game log
Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.
Success by play
Each square is one snap, in order. Top row: The Citadel on offense. Bottom row: the opponent on offense, which is The Citadel's defense in the mirror.
Down
Play
Min to go
Player
Season, current filters:The Citadel offense 36% (37 of 103)Opponent offense / The Citadel defense 49% (72 of 146)
SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
Success rate by player
PlayerSuccess · snaps
No player qualifies under these filters.
at #2 Auburn
3–33 L · 46 plays to 80The Citadel offense 28% (13/46)Auburn offense 59% (47/80)
The Citadel offense
28%
13 of 46 plays
Play #
Auburn offenseThe Citadel defense
59%
47 of 80 plays
at Duke
10–28 L · 57 plays to 66The Citadel offense 42% (24/57)Duke offense 38% (25/66)
The Citadel offense
42%
24 of 57 plays
Play #
Duke offenseThe Citadel defense
38%
25 of 66 plays