Tulsa team stats
2016 season totals across 13 games, beside what opponents did.
General
| Tulsa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:26:05 | 29:42 | 6:33:55 | 30:18 |
| Offensive plays | 1,116 | 85.8 | 1,013 | 77.9 |
| Total yards | 6,841 | 526.2 | 5,544 | 426.5 |
| Penalties–yards | 78–684 | — | 99–861 | — |
| First downs | 373 | 28.7 | 261 | 20.1 |
| Third down | 97–21046.2% | — | 85–23037.0% | — |
| Fourth down | 9–1560.0% | — | 17–3253.1% | — |
Passing
| Tulsa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 267–44959.5% | — | 260–48753.4% | — |
| Passing yards | 3,449 | 265.3 | 3,252 | 250.2 |
| Yards per attempt | 7.7 | — | 6.7 | — |
| Passing TDs | 33 | — | 16 | — |
| Interceptions thrown | 10 | — | 12 | — |
Rushing
| Tulsa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 667 | 51.3 | 526 | 40.5 |
| Rushing yards | 3,410 | 262.3 | 2,292 | 176.3 |
| Yards per carry | 5.1 | — | 4.4 | — |
| Rushing TDs | 33 | — | 28 | — |
Turnovers
| Tulsa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 21 | 1.6 | 21 | 1.6 |
| Fumbles lost | 9 | — | 11 | — |
| Interceptions thrown | 10 | — | 12 | — |
Defense and takeaways
| Tulsa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 31.0 | — | 24.0 | — |
| Tackles for loss | 81.0 | — | 64.0 | — |
| Interceptions | 12 | — | 10 | — |
| Interception yards | 184 | — | 147 | — |
| Interception TDs | 3 | — | 3 | — |
| Fumbles recovered | 11 | — | 9 | — |
Returns
| Tulsa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 40 | — | 64 | — |
| Kick return yards | 810 | — | 1,517 | — |
| Yards per kick return | 20.3 | — | 23.7 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 28 | — | 17 | — |
| Punt return yards | 224 | — | 141 | — |
| Yards per punt return | 8.0 | — | 8.3 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.