USC team stats
2016 season totals across 13 games, beside what opponents did.
General
| USC | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:54:45 | 31:54 | 6:05:15 | 28:06 |
| Offensive plays | 969 | 74.5 | 887 | 68.2 |
| Total yards | 6,202 | 477.1 | 4,773 | 367.2 |
| Penalties–yards | 99–873 | — | 62–587 | — |
| First downs | 322 | 24.8 | 247 | 19.0 |
| Third down | 85–17947.5% | — | 66–18835.1% | — |
| Fourth down | 7–1450.0% | — | 15–2560.0% | — |
Passing
| USC | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 304–46365.7% | — | 250–43956.9% | — |
| Passing yards | 3,593 | 276.4 | 2,958 | 227.5 |
| Yards per attempt | 7.8 | — | 6.7 | — |
| Passing TDs | 33 | — | 24 | — |
| Interceptions thrown | 14 | — | 11 | — |
Rushing
| USC | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 506 | 38.9 | 448 | 34.5 |
| Rushing yards | 2,609 | 200.7 | 1,815 | 139.6 |
| Yards per carry | 5.2 | — | 4.1 | — |
| Rushing TDs | 18 | — | 16 | — |
Turnovers
| USC | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 20 | 1.5 | 20 | 1.5 |
| Fumbles lost | 9 | — | 6 | — |
| Interceptions thrown | 14 | — | 11 | — |
Defense and takeaways
| USC | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 26.0 | — | 11.0 | — |
| Tackles for loss | 71.0 | — | 57.0 | — |
| Interceptions | 11 | — | 14 | — |
| Interception yards | 131 | — | 159 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 6 | — | 9 | — |
Returns
| USC | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 41 | — | 41 | — |
| Kick return yards | 929 | — | 752 | — |
| Yards per kick return | 22.7 | — | 18.3 | — |
| Kick return TDs | 2 | — | 0 | — |
| Punt returns | 29 | — | 9 | — |
| Punt return yards | 414 | — | 50 | — |
| Yards per punt return | 14.3 | — | 5.6 | — |
| Punt return TDs | 2 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.