Vanderbilt team stats
2004 season totals across 11 games, beside what opponents did.
General
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:01:49 | 16:32 | 3:03:15 | 16:40 |
| Offensive plays | 649 | 59.0 | 685 | 62.3 |
| Total yards | 3,309 | 300.8 | 4,138 | 376.2 |
| Penalties–yards | 0–0 | — | 8–55 | — |
| First downs | 188 | 17.1 | 213 | 19.4 |
| Third down | 56–13740.9% | — | 55–11547.8% | — |
| Fourth down | 3–1127.3% | — | 7–977.8% | — |
Passing
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 153–25360.5% | — | 180–27465.7% | — |
| Passing yards | 2,043 | 185.7 | 2,248 | 204.4 |
| Yards per attempt | 8.1 | — | 8.2 | — |
| Passing TDs | 9 | — | 12 | — |
| Interceptions thrown | 9 | — | 5 | — |
Rushing
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 396 | 36.0 | 411 | 37.4 |
| Rushing yards | 1,462 | 132.9 | 1,975 | 179.5 |
| Yards per carry | 3.7 | — | 4.8 | — |
| Rushing TDs | 15 | — | 20 | — |
Turnovers
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 18 | 1.6 | 24 | 2.2 |
| Fumbles lost | 13 | — | 15 | — |
| Interceptions thrown | 9 | — | 5 | — |
Defense and takeaways
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 5 | — | 9 | — |
| Interception yards | 44 | — | 131 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 15 | — | 13 | — |
Returns
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 17 | — | 24 | — |
| Punt return yards | 96 | — | 218 | — |
| Yards per punt return | 5.6 | — | 9.1 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.