Vanderbilt team stats
2013 season totals across 13 games, beside what opponents did.
General
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:55:19 | 31:57 | 6:29:09 | 29:56 |
| Offensive plays | 880 | 67.7 | 909 | 69.9 |
| Total yards | 4,765 | 366.5 | 4,612 | 354.8 |
| Penalties–yards | 63–518 | — | 83–651 | — |
| First downs | 244 | 18.8 | 260 | 20.0 |
| Third down | 60–18233.0% | — | 68–18536.8% | — |
| Fourth down | 22–2878.6% | — | 14–2556.0% | — |
Passing
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 243–37664.6% | — | 272–44960.6% | — |
| Passing yards | 2,958 | 227.5 | 2,690 | 206.9 |
| Yards per attempt | 7.9 | — | 6.0 | — |
| Passing TDs | 15 | — | 18 | — |
| Interceptions thrown | 18 | — | 16 | — |
Rushing
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 504 | 38.8 | 460 | 35.4 |
| Rushing yards | 1,807 | 139.0 | 1,922 | 147.8 |
| Yards per carry | 3.6 | — | 4.2 | — |
| Rushing TDs | 34 | — | 19 | — |
Turnovers
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 23 | 1.8 | 30 | 2.3 |
| Fumbles lost | 7 | — | 12 | — |
| Interceptions thrown | 18 | — | 16 | — |
Defense and takeaways
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 16 | — | 18 | — |
| Interception yards | 277 | — | 244 | — |
| Interception TDs | 0 | — | 3 | — |
| Fumbles recovered | 12 | — | 7 | — |
Returns
| Vanderbilt | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 45 | — | 27 | — |
| Kick return yards | 872 | — | 460 | — |
| Yards per kick return | 19.4 | — | 17.0 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 25 | — | 24 | — |
| Punt return yards | 88 | — | 152 | — |
| Yards per punt return | 3.5 | — | 6.3 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.