Virginia Tech team stats
2013 season totals across 13 games, beside what opponents did.
General
| Virginia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:17:55 | 33:41 | 6:03:12 | 27:56 |
| Offensive plays | 925 | 71.2 | 810 | 62.3 |
| Total yards | 4,628 | 356.0 | 3,687 | 283.6 |
| Penalties–yards | 86–672 | — | 80–563 | — |
| First downs | 233 | 17.9 | 191 | 14.7 |
| Third down | 65–20332.0% | — | 55–18529.7% | — |
| Fourth down | 10–1758.8% | — | 6–1637.5% | — |
Passing
| Virginia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 243–43256.3% | — | 175–36148.5% | — |
| Passing yards | 3,071 | 236.2 | 2,245 | 172.7 |
| Yards per attempt | 7.1 | — | 6.2 | — |
| Passing TDs | 16 | — | 12 | — |
| Interceptions thrown | 19 | — | 15 | — |
Rushing
| Virginia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 493 | 37.9 | 449 | 34.5 |
| Rushing yards | 1,557 | 119.8 | 1,442 | 110.9 |
| Yards per carry | 3.2 | — | 3.2 | — |
| Rushing TDs | 17 | — | 13 | — |
Turnovers
| Virginia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.5 | 26 | 2.0 |
| Fumbles lost | 4 | — | 7 | — |
| Interceptions thrown | 19 | — | 15 | — |
Defense and takeaways
| Virginia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 15 | — | 19 | — |
| Interception yards | 94 | — | 215 | — |
| Interception TDs | 1 | — | 3 | — |
| Fumbles recovered | 7 | — | 4 | — |
Returns
| Virginia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 34 | — | 44 | — |
| Kick return yards | 690 | — | 899 | — |
| Yards per kick return | 20.3 | — | 20.4 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 47 | — | 34 | — |
| Punt return yards | 206 | — | 384 | — |
| Yards per punt return | 4.4 | — | 11.3 | — |
| Punt return TDs | 1 | — | 2 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.