THIRD AND DATA

VMI game log

2021: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 4vs Davidson45–24 W—————————————
Sep 11at Kent State10–60 L732883.937–14217–36–146195–141–243–3028:1336%57%
Sep 18at Cornell31–21 W—————————————
Sep 25vs Wofford31–23 W—————————————
Oct 2at The Citadel24–35 L—————————————
Oct 9vs Chattanooga37–34 W—————————————
Oct 16at Mercer45–7 W—————————————
Oct 30vs Samford46–45 W—————————————
Nov 6at East Tennessee State20–27 L—————————————
Nov 13at Furman31–37 L—————————————
Nov 20vs Western Carolina24–52 L—————————————
Season11 games6–5732883.937–14217–36–146195–141–243–3028:1336%57%

Success by play

Each square is one snap, in order. Top row: VMI on offense. Bottom row: the opponent on offense, which is VMI's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:VMI offense 36% (25 of 69)Opponent offense / VMI defense 57% (46 of 81)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%Kent State: opponent offense 57% of 81Kent State: VMI offense 36% of 69
VMI offenseOpponent offense (VMI defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at Kent State

10–60 L · 69 plays to 81
VMI offense 36% (25/69)Kent State offense 57% (46/81)