THIRD AND DATA

VMI game log

2026 vs Power 4: every game, then every offensive snap for both sides.

Season
‹

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 5at Virginia Tech3–73 L56831.543–-45–13–8762–170–017–4531:279%64%
Season1 games0–156831.543–-45–13–8762–170–017–4531:279%64%

Success rate

VMI on offense, and what its defense allowed. Same rule as the table above.

Success rate by game9.1% · 63.9%
9
64
@ Virginia Tech

Against Power 4 opponents (bold): offense 9.1%, defense allows 63.9%.

Success by play

Each square is one snap, in order. Top row: VMI on offense. Bottom row: the opponent on offense, which is VMI's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:VMI offense 9% (5 of 55)Opponent offense / VMI defense 64% (46 of 72)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%Virginia Tech: opponent offense 64% of 72Virginia Tech: VMI offense 9% of 55
VMI offenseOpponent offense (VMI defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at Virginia Tech

3–73 L · 55 plays to 72
VMI offense 9% (5/55)Virginia Tech offense 64% (46/72)