Clemson team stats
2005 season totals across 12 games, beside what opponents did.
General
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:40:43 | 18:24 | 3:51:39 | 19:18 |
| Offensive plays | 828 | 69.0 | 804 | 67.0 |
| Total yards | 4,237 | 353.1 | 3,452 | 287.7 |
| Penalties–yards | 2–15 | — | 14–115 | — |
| First downs | 251 | 20.9 | 204 | 17.0 |
| Third down | 59–16236.4% | — | 62–18234.1% | — |
| Fourth down | 7–1450.0% | — | 6–1637.5% | — |
Passing
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 248–37666.0% | — | 211–37456.4% | — |
| Passing yards | 2,922 | 243.5 | 2,471 | 205.9 |
| Yards per attempt | 7.8 | — | 6.6 | — |
| Passing TDs | 14 | — | 10 | — |
| Interceptions thrown | 11 | — | 10 | — |
Rushing
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 452 | 37.7 | 430 | 35.8 |
| Rushing yards | 1,823 | 151.9 | 1,449 | 120.8 |
| Yards per carry | 4.0 | — | 3.4 | — |
| Rushing TDs | 20 | — | 12 | — |
Turnovers
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 17 | 1.4 | 25 | 2.1 |
| Fumbles lost | 7 | — | 11 | — |
| Interceptions thrown | 11 | — | 10 | — |
Defense and takeaways
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 10 | — | 14 | — |
| Interception yards | 132 | — | 46 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 11 | — | 7 | — |
Returns
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 3 | — | 3 | — |
| Kick return yards | 24 | — | 81 | — |
| Yards per kick return | 8.0 | — | 27.0 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 37 | — | 28 | — |
| Punt return yards | 206 | — | 194 | — |
| Yards per punt return | 5.6 | — | 6.9 | — |
| Punt return TDs | 1 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.