Clemson team stats
2016 season totals across 15 games, beside what opponents did.
General
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:39:01 | 30:36 | 7:14:59 | 29:00 |
| Offensive plays | 1,220 | 81.3 | 1,008 | 67.2 |
| Total yards | 7,555 | 503.7 | 4,672 | 311.5 |
| Penalties–yards | 95–870 | — | 118–1,012 | — |
| First downs | 403 | 26.9 | 255 | 17.0 |
| Third down | 117–23350.2% | — | 62–22227.9% | — |
| Fourth down | 15–2657.7% | — | 10–2441.7% | — |
Passing
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 422–62967.1% | — | 252–48352.2% | — |
| Passing yards | 5,009 | 333.9 | 2,728 | 181.9 |
| Yards per attempt | 8.0 | — | 5.6 | — |
| Passing TDs | 45 | — | 13 | — |
| Interceptions thrown | 20 | — | 17 | — |
Rushing
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 591 | 39.4 | 525 | 35.0 |
| Rushing yards | 2,546 | 169.7 | 1,944 | 129.6 |
| Yards per carry | 4.3 | — | 3.7 | — |
| Rushing TDs | 30 | — | 20 | — |
Turnovers
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 28 | 1.9 | 27 | 1.8 |
| Fumbles lost | 11 | — | 7 | — |
| Interceptions thrown | 20 | — | 17 | — |
Defense and takeaways
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 49.0 | — | 20.0 | — |
| Tackles for loss | 130.0 | — | 75.0 | — |
| Interceptions | 17 | — | 20 | — |
| Interception yards | 309 | — | 169 | — |
| Interception TDs | 2 | — | 1 | — |
| Fumbles recovered | 7 | — | 11 | — |
Returns
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 35 | — | 57 | — |
| Kick return yards | 723 | — | 1,123 | — |
| Yards per kick return | 20.7 | — | 19.7 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 42 | — | 10 | — |
| Punt return yards | 278 | — | 52 | — |
| Yards per punt return | 6.6 | — | 5.2 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.