Clemson team stats
2021 season totals across 13 games, beside what opponents did.
General
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:22:13 | 29:24 | 6:37:47 | 30:36 |
| Offensive plays | 902 | 69.4 | 894 | 68.8 |
| Total yards | 4,669 | 359.2 | 3,971 | 305.5 |
| Penalties–yards | 79–657 | — | 113–889 | — |
| First downs | 258 | 19.8 | 223 | 17.2 |
| Third down | 69–18637.1% | — | 71–20734.3% | — |
| Fourth down | 9–1656.3% | — | 10–2441.7% | — |
Passing
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 228–41455.1% | — | 260–45557.1% | — |
| Passing yards | 2,485 | 191.2 | 2,715 | 208.8 |
| Yards per attempt | 6.0 | — | 6.0 | — |
| Passing TDs | 12 | — | 11 | — |
| Interceptions thrown | 12 | — | 11 | — |
Rushing
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 488 | 37.5 | 439 | 33.8 |
| Rushing yards | 2,184 | 168.0 | 1,256 | 96.6 |
| Yards per carry | 4.5 | — | 2.9 | — |
| Rushing TDs | 26 | — | 7 | — |
Turnovers
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.5 | 20 | 1.5 |
| Fumbles lost | 8 | — | 8 | — |
| Interceptions thrown | 12 | — | 11 | — |
Defense and takeaways
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 41.0 | — | 21.0 | — |
| Tackles for loss | 90.0 | — | 66.0 | — |
| Interceptions | 11 | — | 12 | — |
| Interception yards | 69 | — | 137 | — |
| Interception TDs | 1 | — | 2 | — |
| Fumbles recovered | 9 | — | 10 | — |
Returns
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 21 | — | 19 | — |
| Kick return yards | 522 | — | 431 | — |
| Yards per kick return | 24.9 | — | 22.7 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 20 | — | 20 | — |
| Punt return yards | 92 | — | 82 | — |
| Yards per punt return | 4.6 | — | 4.1 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.