Duke team stats
2016 season totals across 12 games, beside what opponents did.
General
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:44:04 | 28:40 | 5:15:56 | 26:20 |
| Offensive plays | 851 | 70.9 | 737 | 61.4 |
| Total yards | 4,531 | 377.6 | 4,762 | 396.8 |
| Penalties–yards | 56–446 | — | 67–545 | — |
| First downs | 250 | 20.8 | 208 | 17.3 |
| Third down | 73–16843.5% | — | 67–16141.6% | — |
| Fourth down | 9–2339.1% | — | 3–837.5% | — |
Passing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 269–42763.0% | — | 174–31155.9% | — |
| Passing yards | 2,833 | 236.1 | 2,828 | 235.7 |
| Yards per attempt | 6.6 | — | 9.1 | — |
| Passing TDs | 16 | — | 21 | — |
| Interceptions thrown | 9 | — | 9 | — |
Rushing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 424 | 35.3 | 426 | 35.5 |
| Rushing yards | 1,698 | 141.5 | 1,934 | 161.2 |
| Yards per carry | 4.0 | — | 4.5 | — |
| Rushing TDs | 19 | — | 18 | — |
Turnovers
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 22 | 1.8 | 16 | 1.3 |
| Fumbles lost | 13 | — | 7 | — |
| Interceptions thrown | 9 | — | 9 | — |
Defense and takeaways
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 29.0 | — | 26.0 | — |
| Tackles for loss | 71.0 | — | 63.0 | — |
| Interceptions | 9 | — | 9 | — |
| Interception yards | 50 | — | 38 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 7 | — | 13 | — |
Returns
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 38 | — | 40 | — |
| Kick return yards | 939 | — | 745 | — |
| Yards per kick return | 24.7 | — | 18.6 | — |
| Kick return TDs | 1 | — | 0 | — |
| Punt returns | 21 | — | 15 | — |
| Punt return yards | 172 | — | 149 | — |
| Yards per punt return | 8.2 | — | 9.9 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.