Duke team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 2:12:55 | 33:14 | 1:47:05 | 26:46 |
| Offensive plays | 276 | 69.0 | 232 | 58.0 |
| Total yards | 1,865 | 466.3 | 1,047 | 261.8 |
| Penalties–yards | 34–305 | — | 34–280 | — |
| First downs | 89 | 22.3 | 55 | 13.8 |
| Third down | 22–5143.1% | — | 13–5026.0% | — |
| Fourth down | 5–1050.0% | — | 1–812.5% | — |
Passing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 66–10861.1% | — | 73–12359.3% | — |
| Passing yards | 891 | 222.8 | 792 | 198.0 |
| Yards per attempt | 8.3 | — | 6.4 | — |
| Passing TDs | 9 | — | 5 | — |
| Interceptions thrown | 1 | — | 1 | — |
Rushing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 168 | 42.0 | 109 | 27.3 |
| Rushing yards | 974 | 243.5 | 255 | 63.8 |
| Yards per carry | 5.8 | — | 2.3 | — |
| Rushing TDs | 10 | — | 0 | — |
Turnovers
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 2 | 0.5 | 3 | 0.8 |
| Fumbles lost | 1 | — | 2 | — |
| Interceptions thrown | 1 | — | 1 | — |
Defense and takeaways
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 11.0 | — | 1.0 | — |
| Tackles for loss | 22.0 | — | 9.0 | — |
| Interceptions | 1 | — | 1 | — |
| Interception yards | 19 | — | 0 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 2 | — | 1 | — |
Returns
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 1 | — | 4 | — |
| Kick return yards | 18 | — | 81 | — |
| Yards per kick return | 18.0 | — | 20.3 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 7 | — | 6 | — |
| Punt return yards | 70 | — | 65 | — |
| Yards per punt return | 10.0 | — | 10.8 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.