Duke team stats
2020 season totals across 11 games, beside what opponents did.
General
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:13:26 | 28:30 | 5:42:28 | 31:08 |
| Offensive plays | 828 | 75.3 | 783 | 71.2 |
| Total yards | 4,165 | 378.6 | 4,895 | 445.0 |
| Penalties–yards | 62–554 | — | 60–606 | — |
| First downs | 237 | 21.5 | 247 | 22.5 |
| Third down | 65–16838.7% | — | 64–15441.6% | — |
| Fourth down | 11–2347.8% | — | 14–2166.7% | — |
Passing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 219–39056.2% | — | 183–32057.2% | — |
| Passing yards | 2,441 | 221.9 | 2,537 | 230.6 |
| Yards per attempt | 6.3 | — | 7.9 | — |
| Passing TDs | 11 | — | 22 | — |
| Interceptions thrown | 9 | — | 18 | — |
Rushing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 438 | 39.8 | 463 | 42.1 |
| Rushing yards | 1,724 | 156.7 | 2,358 | 214.4 |
| Yards per carry | 3.9 | — | 5.1 | — |
| Rushing TDs | 19 | — | 31 | — |
Turnovers
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 39 | 3.5 | 20 | 1.8 |
| Fumbles lost | 20 | — | 11 | — |
| Interceptions thrown | 9 | — | 18 | — |
Defense and takeaways
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 31.0 | — | 36.0 | — |
| Tackles for loss | 67.0 | — | 80.0 | — |
| Interceptions | 19 | — | 9 | — |
| Interception yards | 36 | — | 193 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 11 | — | 20 | — |
Returns
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 35 | — | 25 | — |
| Kick return yards | 704 | — | 548 | — |
| Yards per kick return | 20.1 | — | 21.9 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 18 | — | 16 | — |
| Punt return yards | 212 | — | 31 | — |
| Yards per punt return | 11.8 | — | 1.9 | — |
| Punt return TDs | 1 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.