Duke team stats
2019 season totals across 12 games, beside what opponents did.
General
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:48:18 | 29:02 | 6:07:34 | 30:38 |
| Offensive plays | 873 | 72.8 | 851 | 70.9 |
| Total yards | 3,956 | 329.7 | 4,539 | 378.3 |
| Penalties–yards | 63–544 | — | 68–639 | — |
| First downs | 224 | 18.7 | 232 | 19.3 |
| Third down | 64–19532.8% | — | 68–18437.0% | — |
| Fourth down | 20–3360.6% | — | 11–2152.4% | — |
Passing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 213–37856.3% | — | 185–35352.4% | — |
| Passing yards | 2,152 | 179.3 | 2,388 | 199.0 |
| Yards per attempt | 5.7 | — | 6.8 | — |
| Passing TDs | 18 | — | 21 | — |
| Interceptions thrown | 9 | — | 14 | — |
Rushing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 495 | 41.3 | 498 | 41.5 |
| Rushing yards | 1,804 | 150.3 | 2,151 | 179.3 |
| Yards per carry | 3.6 | — | 4.3 | — |
| Rushing TDs | 16 | — | 19 | — |
Turnovers
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 29 | 2.4 | 17 | 1.4 |
| Fumbles lost | 15 | — | 8 | — |
| Interceptions thrown | 9 | — | 14 | — |
Defense and takeaways
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 35.0 | — | 39.0 | — |
| Tackles for loss | 86.0 | — | 87.0 | — |
| Interceptions | 14 | — | 9 | — |
| Interception yards | 88 | — | 212 | — |
| Interception TDs | 0 | — | 2 | — |
| Fumbles recovered | 15 | — | 25 | — |
Returns
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 37 | — | 36 | — |
| Kick return yards | 923 | — | 629 | — |
| Yards per kick return | 24.9 | — | 17.5 | — |
| Kick return TDs | 2 | — | 1 | — |
| Punt returns | 22 | — | 20 | — |
| Punt return yards | 231 | — | 193 | — |
| Yards per punt return | 10.5 | — | 9.7 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.