Georgia Tech team stats
2006 season totals across 14 games, beside what opponents did.
General
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:14:29 | 18:11 | 4:16:27 | 18:19 |
| Offensive plays | 895 | 63.9 | 906 | 64.7 |
| Total yards | 4,649 | 332.1 | 4,208 | 300.6 |
| Penalties–yards | 86–713 | — | 96–832 | — |
| First downs | 239 | 17.1 | 213 | 15.2 |
| Third down | 75–19638.3% | — | 64–19233.3% | — |
| Fourth down | 6–1250.0% | — | 9–1464.3% | — |
Passing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 174–36947.2% | — | 238–46151.6% | — |
| Passing yards | 2,549 | 182.1 | 3,018 | 215.6 |
| Yards per attempt | 6.9 | — | 6.5 | — |
| Passing TDs | 25 | — | 11 | — |
| Interceptions thrown | 13 | — | 16 | — |
Rushing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 526 | 37.6 | 445 | 31.8 |
| Rushing yards | 2,274 | 162.4 | 1,467 | 104.8 |
| Yards per carry | 4.3 | — | 3.3 | — |
| Rushing TDs | 17 | — | 12 | — |
Turnovers
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 23 | 1.6 | 29 | 2.1 |
| Fumbles lost | 7 | — | 16 | — |
| Interceptions thrown | 13 | — | 16 | — |
Defense and takeaways
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 16 | — | 13 | — |
| Interception yards | 185 | — | 162 | — |
| Interception TDs | 2 | — | 1 | — |
| Fumbles recovered | 16 | — | 7 | — |
Returns
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 4 | — |
| Kick return yards | — | — | 137 | — |
| Yards per kick return | — | — | 34.3 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 61 | — | 43 | — |
| Punt return yards | 336 | — | 164 | — |
| Yards per punt return | 5.5 | — | 3.8 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.