Georgia Tech team stats
2007 season totals across 13 games, beside what opponents did.
General
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:05:03 | 18:51 | 3:54:48 | 18:04 |
| Offensive plays | 911 | 70.1 | 861 | 66.2 |
| Total yards | 5,004 | 384.9 | 4,295 | 330.4 |
| Penalties–yards | 90–771 | — | 77–668 | — |
| First downs | 261 | 20.1 | 219 | 16.8 |
| Third down | 72–18938.1% | — | 65–19433.5% | — |
| Fourth down | 7–1741.2% | — | 10–1376.9% | — |
Passing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 179–36349.3% | — | 219–38956.3% | — |
| Passing yards | 2,579 | 198.4 | 3,091 | 237.8 |
| Yards per attempt | 7.1 | — | 7.9 | — |
| Passing TDs | 10 | — | 12 | — |
| Interceptions thrown | 5 | — | 12 | — |
Rushing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 548 | 42.2 | 472 | 36.3 |
| Rushing yards | 2,591 | 199.3 | 1,488 | 114.5 |
| Yards per carry | 4.7 | — | 3.2 | — |
| Rushing TDs | 28 | — | 19 | — |
Turnovers
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 25 | 1.9 | 23 | 1.8 |
| Fumbles lost | 13 | — | 18 | — |
| Interceptions thrown | 5 | — | 12 | — |
Defense and takeaways
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 12 | — | 5 | — |
| Interception yards | -4 | — | 122 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 18 | — | 13 | — |
Returns
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 11 | — |
| Kick return yards | — | — | 190 | — |
| Yards per kick return | — | — | 17.3 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 73 | — | 40 | — |
| Punt return yards | 436 | — | 145 | — |
| Yards per punt return | 6.0 | — | 3.6 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.