Georgia Tech team stats
2009 season totals across 14 games, beside what opponents did.
General
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:46:46 | 20:29 | 3:48:29 | 16:19 |
| Offensive plays | 960 | 68.6 | 831 | 59.4 |
| Total yards | 5,910 | 422.1 | 5,044 | 360.3 |
| Penalties–yards | 83–644 | — | 68–547 | — |
| First downs | 287 | 20.5 | 241 | 17.2 |
| Third down | 104–19952.3% | — | 71–17341.0% | — |
| Fourth down | 15–2755.6% | — | 6–1442.9% | — |
Passing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 78–16846.4% | — | 245–39861.6% | — |
| Passing yards | 1,860 | 132.9 | 3,085 | 220.4 |
| Yards per attempt | 11.1 | — | 7.8 | — |
| Passing TDs | 11 | — | 23 | — |
| Interceptions thrown | 12 | — | 6 | — |
Rushing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 792 | 56.6 | 433 | 30.9 |
| Rushing yards | 4,136 | 295.4 | 2,123 | 151.6 |
| Yards per carry | 5.2 | — | 4.9 | — |
| Rushing TDs | 47 | — | 17 | — |
Turnovers
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 18 | 1.3 | 26 | 1.9 |
| Fumbles lost | 12 | — | 14 | — |
| Interceptions thrown | 12 | — | 6 | — |
Defense and takeaways
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 6 | — | 12 | — |
| Interception yards | 135 | — | 61 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 14 | — | 12 | — |
Returns
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 54 | — | 77 | — |
| Kick return yards | 1,164 | — | 1,731 | — |
| Yards per kick return | 21.6 | — | 22.5 | — |
| Kick return TDs | 0 | — | 2 | — |
| Punt returns | 35 | — | 15 | — |
| Punt return yards | 280 | — | 74 | — |
| Yards per punt return | 8.0 | — | 4.9 | — |
| Punt return TDs | 2 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.