Georgia Tech team stats
2008 season totals across 13 games, beside what opponents did.
General
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:05:10 | 18:52 | 3:52:24 | 17:53 |
| Offensive plays | 805 | 61.9 | 847 | 65.2 |
| Total yards | 4,842 | 372.5 | 4,076 | 313.5 |
| Penalties–yards | 63–570 | — | 58–487 | — |
| First downs | 214 | 16.5 | 224 | 17.2 |
| Third down | 59–16136.6% | — | 72–18938.1% | — |
| Fourth down | 12–2842.9% | — | 10–2540.0% | — |
Passing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 74–16544.8% | — | 246–41559.3% | — |
| Passing yards | 1,396 | 107.4 | 2,627 | 202.1 |
| Yards per attempt | 8.5 | — | 6.3 | — |
| Passing TDs | 5 | — | 20 | — |
| Interceptions thrown | 18 | — | 7 | — |
Rushing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 640 | 49.2 | 432 | 33.2 |
| Rushing yards | 3,552 | 273.2 | 1,564 | 120.3 |
| Yards per carry | 5.5 | — | 3.6 | — |
| Rushing TDs | 32 | — | 13 | — |
Turnovers
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 27 | 2.1 | 32 | 2.5 |
| Fumbles lost | 20 | — | 14 | — |
| Interceptions thrown | 18 | — | 7 | — |
Defense and takeaways
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 7 | — | 18 | — |
| Interception yards | 245 | — | 28 | — |
| Interception TDs | 3 | — | 0 | — |
| Fumbles recovered | 14 | — | 20 | — |
Returns
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 9 | — |
| Kick return yards | — | — | 162 | — |
| Yards per kick return | — | — | 18.0 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 42 | — | 22 | — |
| Punt return yards | 182 | — | 147 | — |
| Yards per punt return | 4.3 | — | 6.7 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.