Georgia Tech team stats
2012 season totals across 14 games, beside what opponents did.
General
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:56:57 | 34:04 | 6:11:14 | 26:31 |
| Offensive plays | 1,002 | 71.6 | 920 | 65.7 |
| Total yards | 6,175 | 441.1 | 5,236 | 374.0 |
| Penalties–yards | 67–539 | — | 65–505 | — |
| First downs | 302 | 21.6 | 270 | 19.3 |
| Third down | 88–19445.4% | — | 75–18341.0% | — |
| Fourth down | 23–3762.2% | — | 10–2245.5% | — |
Passing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 102–19452.6% | — | 269–44860.0% | — |
| Passing yards | 1,818 | 129.9 | 3,217 | 229.8 |
| Yards per attempt | 9.4 | — | 7.2 | — |
| Passing TDs | 12 | — | 23 | — |
| Interceptions thrown | 16 | — | 8 | — |
Rushing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 808 | 57.7 | 472 | 33.7 |
| Rushing yards | 4,357 | 311.2 | 2,019 | 144.2 |
| Yards per carry | 5.4 | — | 4.3 | — |
| Rushing TDs | 48 | — | 27 | — |
Turnovers
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 21 | 1.5 | 25 | 1.8 |
| Fumbles lost | 13 | — | 9 | — |
| Interceptions thrown | 16 | — | 8 | — |
Defense and takeaways
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 8 | — | 16 | — |
| Interception yards | 131 | — | 202 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 9 | — | 13 | — |
Returns
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 44 | — | 66 | — |
| Kick return yards | 1,046 | — | 1,569 | — |
| Yards per kick return | 23.8 | — | 23.8 | — |
| Kick return TDs | 2 | — | 0 | — |
| Punt returns | 20 | — | 22 | — |
| Punt return yards | 252 | — | 98 | — |
| Yards per punt return | 12.6 | — | 4.5 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.