Iowa State team stats
2005 season totals across 12 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:45:22 | 18:47 | 3:28:13 | 17:21 |
| Offensive plays | 859 | 71.6 | 860 | 71.7 |
| Total yards | 4,204 | 350.3 | 4,140 | 345.0 |
| Penalties–yards | 0–0 | — | 7–55 | — |
| First downs | 230 | 19.2 | 229 | 19.1 |
| Third down | 63–18134.8% | — | 52–17130.4% | — |
| Fourth down | 8–1361.5% | — | 8–1942.1% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 227–36861.7% | — | 256–44657.4% | — |
| Passing yards | 3,124 | 260.3 | 3,068 | 255.7 |
| Yards per attempt | 8.5 | — | 6.9 | — |
| Passing TDs | 19 | — | 11 | — |
| Interceptions thrown | 22 | — | 10 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 491 | 40.9 | 414 | 34.5 |
| Rushing yards | 1,328 | 110.7 | 1,232 | 102.7 |
| Yards per carry | 2.7 | — | 3.0 | — |
| Rushing TDs | 20 | — | 9 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 22 | 1.8 | 36 | 3.0 |
| Fumbles lost | 12 | — | 14 | — |
| Interceptions thrown | 22 | — | 10 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 10 | — | 22 | — |
| Interception yards | 239 | — | 154 | — |
| Interception TDs | 2 | — | 1 | — |
| Fumbles recovered | 14 | — | 12 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 3 | — |
| Kick return yards | — | — | 42 | — |
| Yards per kick return | — | — | 14.0 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 15 | — | 40 | — |
| Punt return yards | 107 | — | 322 | — |
| Yards per punt return | 7.1 | — | 8.1 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.