Iowa State team stats
2006 season totals across 12 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:42:00 | 18:30 | 3:54:22 | 19:32 |
| Offensive plays | 779 | 64.9 | 777 | 64.8 |
| Total yards | 3,593 | 299.4 | 4,232 | 352.7 |
| Penalties–yards | 56–429 | — | 72–700 | — |
| First downs | 227 | 18.9 | 236 | 19.7 |
| Third down | 61–15838.6% | — | 71–15844.9% | — |
| Fourth down | 11–2445.8% | — | 8–1266.7% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 213–37856.3% | — | 270–37372.4% | — |
| Passing yards | 2,759 | 229.9 | 2,985 | 248.8 |
| Yards per attempt | 7.3 | — | 8.0 | — |
| Passing TDs | 12 | — | 26 | — |
| Interceptions thrown | 6 | — | 11 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 401 | 33.4 | 404 | 33.7 |
| Rushing yards | 1,221 | 101.8 | 1,846 | 153.8 |
| Yards per carry | 3.0 | — | 4.6 | — |
| Rushing TDs | 16 | — | 19 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 20 | 1.7 | 15 | 1.3 |
| Fumbles lost | 8 | — | 9 | — |
| Interceptions thrown | 6 | — | 11 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 12 | — | 6 | — |
| Interception yards | 41 | — | 201 | — |
| Interception TDs | 0 | — | 2 | — |
| Fumbles recovered | 9 | — | 8 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 4 | — | 6 | — |
| Kick return yards | 97 | — | 92 | — |
| Yards per kick return | 24.3 | — | 15.3 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 36 | — | 35 | — |
| Punt return yards | 227 | — | 215 | — |
| Yards per punt return | 6.3 | — | 6.1 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.