Iowa State team stats
2015 season totals across 12 games, beside what opponents did.
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:18:24 | 31:32 | 5:41:36 | 28:28 |
| Offensive plays | 909 | 75.8 | 883 | 73.6 |
| Total yards | 4,900 | 408.3 | 5,441 | 453.4 |
| Penalties–yards | 59–489 | — | 73–568 | — |
| First downs | 257 | 21.4 | 267 | 22.3 |
| Third down | 78–19540.0% | — | 82–17646.6% | — |
| Fourth down | 13–2944.8% | — | 6–1442.9% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 237–41157.7% | — | 247–40461.1% | — |
| Passing yards | 2,716 | 226.3 | 3,202 | 266.8 |
| Yards per attempt | 6.6 | — | 7.9 | — |
| Passing TDs | 18 | — | 28 | — |
| Interceptions thrown | 5 | — | 12 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 498 | 41.5 | 479 | 39.9 |
| Rushing yards | 2,184 | 182.0 | 2,239 | 186.6 |
| Yards per carry | 4.4 | — | 4.7 | — |
| Rushing TDs | 18 | — | 21 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 24 | 2.0 | 13 | 1.1 |
| Fumbles lost | 12 | — | 8 | — |
| Interceptions thrown | 5 | — | 12 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 12 | — | 5 | — |
| Interception yards | 23 | — | 203 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 8 | — | 12 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 38 | — | 47 | — |
| Kick return yards | 690 | — | 913 | — |
| Yards per kick return | 18.2 | — | 19.4 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 22 | — | 16 | — |
| Punt return yards | 383 | — | 94 | — |
| Yards per punt return | 17.4 | — | 5.9 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.