Iowa team stats
2016 season totals across 13 games, beside what opponents did.
General
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:28:30 | 29:53 | 6:31:30 | 30:07 |
| Offensive plays | 812 | 62.5 | 893 | 68.7 |
| Total yards | 4,225 | 325.0 | 4,565 | 351.2 |
| Penalties–yards | 65–538 | — | 67–522 | — |
| First downs | 217 | 16.7 | 236 | 18.2 |
| Third down | 56–17332.4% | — | 70–19935.2% | — |
| Fourth down | 11–1764.7% | — | 14–2360.9% | — |
Passing
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 175–31056.5% | — | 202–40150.4% | — |
| Passing yards | 1,991 | 153.2 | 2,618 | 201.4 |
| Yards per attempt | 6.4 | — | 6.5 | — |
| Passing TDs | 17 | — | 18 | — |
| Interceptions thrown | 9 | — | 10 | — |
Rushing
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 502 | 38.6 | 492 | 37.8 |
| Rushing yards | 2,234 | 171.8 | 1,947 | 149.8 |
| Yards per carry | 4.5 | — | 4.0 | — |
| Rushing TDs | 23 | — | 10 | — |
Turnovers
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 12 | 0.9 | 18 | 1.4 |
| Fumbles lost | 2 | — | 9 | — |
| Interceptions thrown | 9 | — | 10 | — |
Defense and takeaways
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 28.0 | — | 30.0 | — |
| Tackles for loss | 61.0 | — | 69.0 | — |
| Interceptions | 10 | — | 9 | — |
| Interception yards | 56 | — | 173 | — |
| Interception TDs | 1 | — | 2 | — |
| Fumbles recovered | 9 | — | 2 | — |
Returns
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 32 | — | 22 | — |
| Kick return yards | 831 | — | 428 | — |
| Yards per kick return | 26.0 | — | 19.5 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 33 | — | 12 | — |
| Punt return yards | 412 | — | 134 | — |
| Yards per punt return | 12.5 | — | 11.2 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.