Iowa team stats
2017 season totals across 13 games, beside what opponents did.
General
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:32:05 | 30:10 | 6:27:55 | 29:50 |
| Offensive plays | 836 | 64.3 | 914 | 70.3 |
| Total yards | 4,283 | 329.5 | 4,647 | 357.5 |
| Penalties–yards | 66–534 | — | 79–711 | — |
| First downs | 226 | 17.4 | 244 | 18.8 |
| Third down | 62–18034.4% | — | 65–18834.6% | — |
| Fourth down | 14–2263.6% | — | 12–2548.0% | — |
Passing
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 199–35556.1% | — | 257–45956.0% | — |
| Passing yards | 2,473 | 190.2 | 2,767 | 212.8 |
| Yards per attempt | 7.0 | — | 6.0 | — |
| Passing TDs | 27 | — | 19 | — |
| Interceptions thrown | 21 | — | 6 | — |
Rushing
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 481 | 37.0 | 455 | 35.0 |
| Rushing yards | 1,810 | 139.2 | 1,880 | 144.6 |
| Yards per carry | 3.8 | — | 4.1 | — |
| Rushing TDs | 17 | — | 10 | — |
Turnovers
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.5 | 26 | 2.0 |
| Fumbles lost | 13 | — | 5 | — |
| Interceptions thrown | 21 | — | 6 | — |
Defense and takeaways
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 29.0 | — | 25.0 | — |
| Tackles for loss | 63.0 | — | 83.0 | — |
| Interceptions | 6 | — | 21 | — |
| Interception yards | 423 | — | 43 | — |
| Interception TDs | 4 | — | 0 | — |
| Fumbles recovered | 5 | — | 12 | — |
Returns
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 34 | — | 37 | — |
| Kick return yards | 831 | — | 632 | — |
| Yards per kick return | 24.4 | — | 17.1 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 20 | — | 17 | — |
| Punt return yards | 123 | — | 79 | — |
| Yards per punt return | 6.2 | — | 4.6 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.