Kent State team stats
2020 season totals across 4 games, beside what opponents did.
General
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 1:56:34 | 29:09 | 1:59:56 | 29:59 |
| Offensive plays | 325 | 81.3 | 261 | 65.3 |
| Total yards | 2,426 | 606.5 | 1,696 | 424.0 |
| Penalties–yards | 37–325 | — | 26–236 | — |
| First downs | 129 | 32.3 | 87 | 21.8 |
| Third down | 32–5756.1% | — | 21–4843.8% | — |
| Fourth down | 7–887.5% | — | 3–742.9% | — |
Passing
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 90–12671.4% | — | 47–9151.6% | — |
| Passing yards | 1,294 | 323.5 | 648 | 162.0 |
| Yards per attempt | 10.3 | — | 7.1 | — |
| Passing TDs | 14 | — | 2 | — |
| Interceptions thrown | 3 | — | 2 | — |
Rushing
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 199 | 49.8 | 170 | 42.5 |
| Rushing yards | 1,132 | 283.0 | 1,048 | 262.0 |
| Yards per carry | 5.7 | — | 6.2 | — |
| Rushing TDs | 13 | — | 18 | — |
Turnovers
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 4 | 1.0 | 5 | 1.3 |
| Fumbles lost | 2 | — | 2 | — |
| Interceptions thrown | 3 | — | 2 | — |
Defense and takeaways
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 11.0 | — | 5.0 | — |
| Tackles for loss | 25.0 | — | 21.0 | — |
| Interceptions | 2 | — | 3 | — |
| Interception yards | 2 | — | 43 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 2 | — | 2 | — |
Returns
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 11 | — | 18 | — |
| Kick return yards | 207 | — | 412 | — |
| Yards per kick return | 18.8 | — | 22.9 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 3 | — | 1 | — |
| Punt return yards | 10 | — | -1 | — |
| Yards per punt return | 3.3 | — | -1.0 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.