Louisville team stats
2011 season totals across 13 games, beside what opponents did.
General
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:18:22 | 19:52 | 3:50:38 | 17:44 |
| Offensive plays | 847 | 65.2 | 856 | 65.8 |
| Total yards | 4,329 | 333.0 | 4,284 | 329.5 |
| Penalties–yards | 90–735 | — | 69–491 | — |
| First downs | 214 | 16.5 | 230 | 17.7 |
| Third down | 74–18839.4% | — | 74–19438.1% | — |
| Fourth down | 7–1741.2% | — | 9–1947.4% | — |
Passing
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 243–38163.8% | — | 253–42260.0% | — |
| Passing yards | 2,981 | 229.3 | 3,212 | 247.1 |
| Yards per attempt | 7.8 | — | 7.6 | — |
| Passing TDs | 19 | — | 20 | — |
| Interceptions thrown | 10 | — | 13 | — |
Rushing
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 466 | 35.8 | 434 | 33.4 |
| Rushing yards | 1,580 | 121.5 | 1,328 | 102.2 |
| Yards per carry | 3.4 | — | 3.1 | — |
| Rushing TDs | 13 | — | 11 | — |
Turnovers
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 21 | 1.6 | 22 | 1.7 |
| Fumbles lost | 8 | — | 12 | — |
| Interceptions thrown | 10 | — | 13 | — |
Defense and takeaways
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 13 | — | 10 | — |
| Interception yards | 115 | — | 165 | — |
| Interception TDs | 1 | — | 2 | — |
| Fumbles recovered | 12 | — | 8 | — |
Returns
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 45 | — | 40 | — |
| Kick return yards | 1,085 | — | 1,016 | — |
| Yards per kick return | 24.1 | — | 25.4 | — |
| Kick return TDs | 1 | — | 0 | — |
| Punt returns | 40 | — | 39 | — |
| Punt return yards | 94 | — | 7 | — |
| Yards per punt return | 2.4 | — | 0.2 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.