Louisville team stats
2014 season totals across 13 games, beside what opponents did.
General
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:06:37 | 32:49 | 5:56:23 | 27:25 |
| Offensive plays | 939 | 72.2 | 845 | 65.0 |
| Total yards | 5,131 | 394.7 | 4,011 | 308.5 |
| Penalties–yards | 90–641 | — | 65–554 | — |
| First downs | 265 | 20.4 | 199 | 15.3 |
| Third down | 78–19939.2% | — | 62–19631.6% | — |
| Fourth down | 11–2152.4% | — | 4–1625.0% | — |
Passing
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 237–42855.4% | — | 221–41053.9% | — |
| Passing yards | 3,276 | 252.0 | 2,595 | 199.6 |
| Yards per attempt | 7.7 | — | 6.3 | — |
| Passing TDs | 21 | — | 14 | — |
| Interceptions thrown | 26 | — | 10 | — |
Rushing
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 511 | 39.3 | 435 | 33.5 |
| Rushing yards | 1,855 | 142.7 | 1,416 | 108.9 |
| Yards per carry | 3.6 | — | 3.3 | — |
| Rushing TDs | 28 | — | 12 | — |
Turnovers
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 26 | 2.0 | 30 | 2.3 |
| Fumbles lost | 16 | — | 4 | — |
| Interceptions thrown | 26 | — | 10 | — |
Defense and takeaways
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 10 | — | 26 | — |
| Interception yards | 310 | — | 117 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 4 | — | 16 | — |
Returns
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 36 | — | 41 | — |
| Kick return yards | 758 | — | 939 | — |
| Yards per kick return | 21.1 | — | 22.9 | — |
| Kick return TDs | 1 | — | 0 | — |
| Punt returns | 38 | — | 31 | — |
| Punt return yards | 274 | — | 301 | — |
| Yards per punt return | 7.2 | — | 9.7 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.