Louisville team stats
2015 season totals across 13 games, beside what opponents did.
General
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:23:21 | 29:29 | 6:36:39 | 30:31 |
| Offensive plays | 900 | 69.2 | 898 | 69.1 |
| Total yards | 5,409 | 416.1 | 4,326 | 332.8 |
| Penalties–yards | 97–814 | — | 80–728 | — |
| First downs | 271 | 20.8 | 227 | 17.5 |
| Third down | 69–18138.1% | — | 71–20434.8% | — |
| Fourth down | 7–1546.7% | — | 8–1844.4% | — |
Passing
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 227–40955.5% | — | 236–42156.1% | — |
| Passing yards | 3,186 | 245.1 | 2,763 | 212.5 |
| Yards per attempt | 7.8 | — | 6.6 | — |
| Passing TDs | 21 | — | 23 | — |
| Interceptions thrown | 17 | — | 15 | — |
Rushing
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 491 | 37.8 | 477 | 36.7 |
| Rushing yards | 2,223 | 171.0 | 1,563 | 120.2 |
| Yards per carry | 4.5 | — | 3.3 | — |
| Rushing TDs | 23 | — | 11 | — |
Turnovers
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 27 | 2.1 | 26 | 2.0 |
| Fumbles lost | 12 | — | 9 | — |
| Interceptions thrown | 17 | — | 15 | — |
Defense and takeaways
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 15 | — | 17 | — |
| Interception yards | 229 | — | 316 | — |
| Interception TDs | 1 | — | 2 | — |
| Fumbles recovered | 9 | — | 12 | — |
Returns
| Louisville | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 32 | — | 46 | — |
| Kick return yards | 625 | — | 1,028 | — |
| Yards per kick return | 19.5 | — | 22.3 | — |
| Kick return TDs | 1 | — | 1 | — |
| Punt returns | 30 | — | 14 | — |
| Punt return yards | 212 | — | 57 | — |
| Yards per punt return | 7.1 | — | 4.1 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.