Navy team stats
2016 season totals across 14 games, beside what opponents did.
General
| Navy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:16:39 | 31:11 | 6:43:21 | 28:49 |
| Offensive plays | 900 | 64.3 | 959 | 68.5 |
| Total yards | 6,136 | 438.3 | 6,076 | 434.0 |
| Penalties–yards | 39–341 | — | 60–494 | — |
| First downs | 295 | 21.1 | 307 | 21.9 |
| Third down | 91–16754.5% | — | 107–20053.5% | — |
| Fourth down | 17–2860.7% | — | 18–2766.7% | — |
Passing
| Navy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 93–15858.9% | — | 267–41364.6% | — |
| Passing yards | 1,794 | 128.1 | 3,557 | 254.1 |
| Yards per attempt | 11.4 | — | 8.6 | — |
| Passing TDs | 9 | — | 29 | — |
| Interceptions thrown | 7 | — | 7 | — |
Rushing
| Navy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 742 | 53.0 | 546 | 39.0 |
| Rushing yards | 4,342 | 310.1 | 2,519 | 179.9 |
| Yards per carry | 5.9 | — | 4.6 | — |
| Rushing TDs | 61 | — | 23 | — |
Turnovers
| Navy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 16 | 1.1 | 18 | 1.3 |
| Fumbles lost | 9 | — | 11 | — |
| Interceptions thrown | 7 | — | 7 | — |
Defense and takeaways
| Navy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 20.0 | — | 23.0 | — |
| Tackles for loss | 57.0 | — | 59.0 | — |
| Interceptions | 7 | — | 7 | — |
| Interception yards | 60 | — | 11 | — |
| Interception TDs | 2 | — | 0 | — |
| Fumbles recovered | 11 | — | 9 | — |
Returns
| Navy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 48 | — | 59 | — |
| Kick return yards | 1,111 | — | 1,008 | — |
| Yards per kick return | 23.1 | — | 17.1 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 15 | — | 5 | — |
| Punt return yards | 146 | — | 63 | — |
| Yards per punt return | 9.7 | — | 12.6 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.