Nevada team stats
2025 season totals across 12 games, beside what opponents did.
General
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:03:57 | 30:20 | 5:56:09 | 29:41 |
| Offensive plays | 723 | 60.3 | 780 | 65.0 |
| Total yards | 3,629 | 302.4 | 4,446 | 370.5 |
| Penalties–yards | 63–542 | — | 84–709 | — |
| First downs | 207 | 17.3 | 239 | 19.9 |
| Third down | 50–15632.1% | — | 61–16038.1% | — |
| Fourth down | 13–2454.2% | — | 14–2360.9% | — |
Passing
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 182–30859.1% | — | 231–35664.9% | — |
| Passing yards | 1,766 | 147.2 | 2,642 | 220.2 |
| Yards per attempt | 5.7 | — | 7.4 | — |
| Passing TDs | 10 | — | 12 | — |
| Interceptions thrown | 11 | — | 17 | — |
Rushing
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 415 | 34.6 | 424 | 35.3 |
| Rushing yards | 1,863 | 155.3 | 1,804 | 150.3 |
| Yards per carry | 4.5 | — | 4.3 | — |
| Rushing TDs | 9 | — | 24 | — |
Turnovers
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 27 | 2.3 | 15 | 1.3 |
| Fumbles lost | 10 | — | 4 | — |
| Interceptions thrown | 11 | — | 17 | — |
Defense and takeaways
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 19.0 | — | 18.0 | — |
| Tackles for loss | 63.0 | — | 67.0 | — |
| Interceptions | 17 | — | 11 | — |
| Interception yards | 191 | — | 96 | — |
| Interception TDs | 2 | — | 2 | — |
| Fumbles recovered | 5 | — | 10 | — |
Returns
| Nevada | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 16 | — | 9 | — |
| Kick return yards | 396 | — | 282 | — |
| Yards per kick return | 24.8 | — | 31.3 | — |
| Kick return TDs | 1 | — | 1 | — |
| Punt returns | 17 | — | 12 | — |
| Punt return yards | 119 | — | 120 | — |
| Yards per punt return | 7.0 | — | 10.0 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.