Troy team stats
2016 season totals across 13 games, beside what opponents did.
General
| Troy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:42:15 | 30:57 | 6:17:45 | 29:03 |
| Offensive plays | 977 | 75.2 | 944 | 72.6 |
| Total yards | 5,585 | 429.6 | 4,765 | 366.5 |
| Penalties–yards | 88–803 | — | 99–816 | — |
| First downs | 300 | 23.1 | 250 | 19.2 |
| Third down | 71–19237.0% | — | 72–20535.1% | — |
| Fourth down | 17–2665.4% | — | 18–3354.5% | — |
Passing
| Troy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 315–49264.0% | — | 254–48252.7% | — |
| Passing yards | 3,386 | 260.5 | 3,203 | 246.4 |
| Yards per attempt | 6.9 | — | 6.6 | — |
| Passing TDs | 25 | — | 20 | — |
| Interceptions thrown | 22 | — | 13 | — |
Rushing
| Troy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 485 | 37.3 | 462 | 35.5 |
| Rushing yards | 2,199 | 169.2 | 1,562 | 120.2 |
| Yards per carry | 4.5 | — | 3.4 | — |
| Rushing TDs | 28 | — | 13 | — |
Turnovers
| Troy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 20 | 1.5 | 30 | 2.3 |
| Fumbles lost | 7 | — | 8 | — |
| Interceptions thrown | 22 | — | 13 | — |
Defense and takeaways
| Troy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 29.0 | — | 8.0 | — |
| Tackles for loss | 92.0 | — | 66.0 | — |
| Interceptions | 13 | — | 22 | — |
| Interception yards | 239 | — | 197 | — |
| Interception TDs | 0 | — | 2 | — |
| Fumbles recovered | 8 | — | 7 | — |
Returns
| Troy | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 38 | — | 51 | — |
| Kick return yards | 831 | — | 867 | — |
| Yards per kick return | 21.9 | — | 17.0 | — |
| Kick return TDs | 1 | — | 0 | — |
| Punt returns | 25 | — | 20 | — |
| Punt return yards | 199 | — | 142 | — |
| Yards per punt return | 8.0 | — | 7.1 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.