THIRD AND DATA

VMI game log

2005: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 3vs Davidson33–0 W—————————————
Sep 10vs William & Mary7–41 L—————————————
Sep 17at Duke14–40 L———————————38%40%
Sep 24vs Lehigh26–28 L—————————————
Oct 1at Liberty10–7 W—————————————
Oct 8vs Charleston Southern34–12 W—————————————
Oct 15at Wofford23–38 L—————————————
Oct 22vs Gardner-Webb52–55 L—————————————
Oct 29at Coastal Carolina14–38 L—————————————
Nov 5vs Richmond3–38 L—————————————
Nov 19vs The Citadel14–22 L—————————————
Season11 games3–8—————–—–———————38%40%

Success by play

Each square is one snap, in order. Top row: VMI on offense. Bottom row: the opponent on offense, which is VMI's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:VMI offense 38% (21 of 56)Opponent offense / VMI defense 40% (27 of 67)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
VMI offenseOpponent offense (VMI defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at Duke

14–40 L · 56 plays to 67
VMI offense 38% (21/56)Duke offense 40% (27/67)