THIRD AND DATA

VMI game log

2006: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 2vs Davidson20–19 W—————————————
Sep 9at Norfolk State19–32 L—————————————
Sep 16vs Richmond7–58 L—————————————
Sep 23at William & Mary6–38 L—————————————
Sep 30vs James Madison7–45 L—————————————
Oct 7at Army7–62 L———————————28%59%
Oct 14vs Coastal Carolina27–31 L—————————————
Oct 21at Charleston Southern22–27 L—————————————
Oct 28at Gardner-Webb31–35 L—————————————
Nov 11at The Citadel21–48 L—————————————
Nov 18vs Liberty32–38 L—————————————
Season11 games1–10—————–—–———————28%59%

Success by play

Each square is one snap, in order. Top row: VMI on offense. Bottom row: the opponent on offense, which is VMI's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:VMI offense 28% (13 of 46)Opponent offense / VMI defense 59% (40 of 68)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
VMI offenseOpponent offense (VMI defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at Army

7–62 L · 46 plays to 68
VMI offense 28% (13/46)Army offense 59% (40/68)