Washington State team stats
2012 season totals across 12 games, beside what opponents did.
General
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:31:45 | 27:39 | 6:21:10 | 31:46 |
| Offensive plays | 876 | 73.0 | 899 | 74.9 |
| Total yards | 4,314 | 359.5 | 5,111 | 425.9 |
| Penalties–yards | 86–789 | — | 102–952 | — |
| First downs | 250 | 20.8 | 274 | 22.8 |
| Third down | 59–18631.7% | — | 83–18345.4% | — |
| Fourth down | 12–2744.4% | — | 7–1546.7% | — |
Passing
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 363–62458.2% | — | 268–40965.5% | — |
| Passing yards | 3,965 | 330.4 | 3,152 | 262.7 |
| Yards per attempt | 6.4 | — | 7.7 | — |
| Passing TDs | 23 | — | 26 | — |
| Interceptions thrown | 15 | — | 21 | — |
Rushing
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 252 | 21.0 | 490 | 40.8 |
| Rushing yards | 349 | 29.1 | 1,959 | 163.3 |
| Yards per carry | 1.4 | — | 4.0 | — |
| Rushing TDs | 6 | — | 21 | — |
Turnovers
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 30 | 2.5 | 21 | 1.8 |
| Fumbles lost | 9 | — | 6 | — |
| Interceptions thrown | 15 | — | 21 | — |
Defense and takeaways
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 21 | — | 15 | — |
| Interception yards | 202 | — | 327 | — |
| Interception TDs | 0 | — | 2 | — |
| Fumbles recovered | 6 | — | 9 | — |
Returns
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 43 | — | 29 | — |
| Kick return yards | 942 | — | 619 | — |
| Yards per kick return | 21.9 | — | 21.3 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 13 | — | 27 | — |
| Punt return yards | 89 | — | 182 | — |
| Yards per punt return | 6.8 | — | 6.7 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.