Washington State team stats
2013 season totals across 13 games, beside what opponents did.
General
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:19:45 | 29:13 | 6:45:09 | 31:10 |
| Offensive plays | 999 | 76.8 | 1,006 | 77.4 |
| Total yards | 5,478 | 421.4 | 5,954 | 458.0 |
| Penalties–yards | 75–628 | — | 81–615 | — |
| First downs | 301 | 23.2 | 297 | 22.8 |
| Third down | 79–20039.5% | — | 77–20238.1% | — |
| Fourth down | 15–2560.0% | — | 15–2657.7% | — |
Passing
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 470–75662.2% | — | 287–45962.5% | — |
| Passing yards | 4,784 | 368.0 | 3,520 | 270.8 |
| Yards per attempt | 6.3 | — | 7.7 | — |
| Passing TDs | 36 | — | 23 | — |
| Interceptions thrown | 16 | — | 24 | — |
Rushing
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 243 | 18.7 | 547 | 42.1 |
| Rushing yards | 694 | 53.4 | 2,434 | 187.2 |
| Yards per carry | 2.9 | — | 4.4 | — |
| Rushing TDs | 10 | — | 25 | — |
Turnovers
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 35 | 2.7 | 30 | 2.3 |
| Fumbles lost | 11 | — | 14 | — |
| Interceptions thrown | 16 | — | 24 | — |
Defense and takeaways
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 24 | — | 16 | — |
| Interception yards | 330 | — | 178 | — |
| Interception TDs | 4 | — | 3 | — |
| Fumbles recovered | 14 | — | 11 | — |
Returns
| Washington State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 51 | — | 49 | — |
| Kick return yards | 1,047 | — | 982 | — |
| Yards per kick return | 20.5 | — | 20.0 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 23 | — | 21 | — |
| Punt return yards | 188 | — | 147 | — |
| Yards per punt return | 8.2 | — | 7.0 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.