Duke team stats
2018 season totals across 13 games, beside what opponents did.
General
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:00:12 | 27:42 | 6:58:14 | 32:10 |
| Offensive plays | 956 | 73.5 | 964 | 74.2 |
| Total yards | 5,274 | 405.7 | 5,314 | 408.8 |
| Penalties–yards | 54–452 | — | 70–687 | — |
| First downs | 267 | 20.5 | 273 | 21.0 |
| Third down | 87–20542.4% | — | 78–19540.0% | — |
| Fourth down | 12–2842.9% | — | 11–2544.0% | — |
Passing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 278–47658.4% | — | 229–41854.8% | — |
| Passing yards | 3,199 | 246.1 | 2,593 | 199.5 |
| Yards per attempt | 6.7 | — | 6.2 | — |
| Passing TDs | 31 | — | 17 | — |
| Interceptions thrown | 4 | — | 10 | — |
Rushing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 480 | 36.9 | 546 | 42.0 |
| Rushing yards | 2,075 | 159.6 | 2,721 | 209.3 |
| Yards per carry | 4.3 | — | 5.0 | — |
| Rushing TDs | 19 | — | 27 | — |
Turnovers
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 20 | 1.5 | 13 | 1.0 |
| Fumbles lost | 10 | — | 9 | — |
| Interceptions thrown | 4 | — | 10 | — |
Defense and takeaways
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 24.0 | — | 30.0 | — |
| Tackles for loss | 78.0 | — | 76.0 | — |
| Interceptions | 10 | — | 4 | — |
| Interception yards | 76 | — | 94 | — |
| Interception TDs | 1 | — | 2 | — |
| Fumbles recovered | 9 | — | 10 | — |
Returns
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 36 | — | 44 | — |
| Kick return yards | 734 | — | 799 | — |
| Yards per kick return | 20.4 | — | 18.2 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 28 | — | 26 | — |
| Punt return yards | 160 | — | 226 | — |
| Yards per punt return | 5.7 | — | 8.7 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.