Duke team stats
2024 season totals across 13 games, beside what opponents did.
General
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:56:08 | 27:24 | 7:03:52 | 32:36 |
| Offensive plays | 847 | 65.2 | 943 | 72.5 |
| Total yards | 4,379 | 336.8 | 4,720 | 363.1 |
| Penalties–yards | 67–651 | — | 87–761 | — |
| First downs | 229 | 17.6 | 266 | 20.5 |
| Third down | 52–17629.5% | — | 68–20133.8% | — |
| Fourth down | 7–1838.9% | — | 14–2458.3% | — |
Passing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 280–46760.0% | — | 247–42558.1% | — |
| Passing yards | 3,175 | 244.2 | 2,777 | 213.6 |
| Yards per attempt | 6.8 | — | 6.5 | — |
| Passing TDs | 28 | — | 19 | — |
| Interceptions thrown | 13 | — | 13 | — |
Rushing
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 380 | 29.2 | 518 | 39.8 |
| Rushing yards | 1,204 | 92.6 | 1,943 | 149.5 |
| Yards per carry | 3.2 | — | 3.8 | — |
| Rushing TDs | 13 | — | 15 | — |
Turnovers
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.5 | 27 | 2.1 |
| Fumbles lost | 6 | — | 14 | — |
| Interceptions thrown | 13 | — | 13 | — |
Defense and takeaways
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 44.0 | — | 12.0 | — |
| Tackles for loss | 116.0 | — | 72.0 | — |
| Interceptions | 13 | — | 13 | — |
| Interception yards | 211 | — | 174 | — |
| Interception TDs | 1 | — | 2 | — |
| Fumbles recovered | 14 | — | 6 | — |
Returns
| Duke | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 23 | — | 36 | — |
| Kick return yards | 532 | — | 766 | — |
| Yards per kick return | 23.1 | — | 21.3 | — |
| Kick return TDs | 1 | — | 1 | — |
| Punt returns | 26 | — | 21 | — |
| Punt return yards | 251 | — | 109 | — |
| Yards per punt return | 9.7 | — | 5.2 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.