Duke game log

2026 vs Power 4: every game, then every offensive snap for both sides.

Season
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Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 12at Illinois31–27 W573766.635–17015–22–206192–92–2011–11226:4648%51%
Sep 19vs Stanford35–7 W714706.647–26814–24–202224–111–219–8037:1447%34%
Oct 10at Georgia Tech25–28 L774185.435–15926–42–2592810–171–106–7135:2641%46%
Season3 games2–12051,2646.2117–59755–88–6676916–374–5126–2631:39:2645%44%

Success by play

Each square is one snap, in order. Top row: Duke on offense. Bottom row: the opponent on offense, which is Duke's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:Duke offense 45% (90 of 199)Opponent offense / Duke defense 44% (80 of 182)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%Illinois: opponent offense 51% of 67Illinois: Duke offense 48% of 54Stanford: opponent offense 34% of 59Stanford: Duke offense 47% of 70Georgia Tech: opponent offense 46% of 56Georgia Tech: Duke offense 41% of 75
Duke offenseOpponent offense (Duke defense)
Success rate by player
PlayerSuccess · snaps

at Illinois

31–27 W · 54 plays to 67
Duke offense 48% (26/54)Illinois offense 51% (34/67)

vs Stanford

35–7 W · 70 plays to 59
Duke offense 47% (33/70)Stanford offense 34% (20/59)

at Georgia Tech

25–28 L · 75 plays to 56
Duke offense 41% (31/75)Georgia Tech offense 46% (26/56)